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By June 2010, about a year after the game first launched, it was revealed that Infamous had sold almost two million copies, at which point a sequel was already on the way.ĭevelopment of Infamous 2 kicked off pretty much immediately after the first game finished, with Sucker Punch aiming to improve on the first game’s core formula in any way they could. The game earned an 85 on Metacritic, with reviewers praising the open world gameplay and general power fantasy of playing as a superhero, or villain if you preferred the evil route. As it turns out, this feature was added during the last month of development as it was suggested by a playtester.ĭespite earning some comparisons to Prototype, which launched around the same time, Infamous proved to be incredibly successful for both Sucker Punch and PlayStation. Not only did the story receive some changes, but the gameplay did too, with one of the biggest late in development changes being the ability to grind on the rails of the elevated train line, in a similar fashion to the likes of Ratchet & Clank. And you know, it’s more than just story, it’s all the prompt dialogue, it’s all the ancillary things, and writing for marketing, so you know, he’s been a huge savior of the writing.” Fleming adds: “The back end of the story changed a lot in the last 9 months, again because we found things that worked better, um, we just weren’t happy with how they felt.” Infamous game
Infamous first light gameplay ps4 full#
He said: “So we brought in a guy, Bill Harms, who’s actually a published comic author, who we knew from - he worked at another Seattle game development firm, we uh, brought him in and he worked full time on it for like the last 9 months. Brian Fleming, producer on the game, notes in a separate interview with Joystiq during GDC09 that parts of the game’s story had to be completely rewritten in the last nine months of development. We wanted to just be brazen and loud and so, that’s where Infamous comes from.”įor much of the game’s development, Infamous was somewhat in a state of flux, as Sucker Punch were trying to nail down what it meant to be a superhero game. So, being comic book fans, it made a lot of sense to say, “let’s make a superhero game where we get to blow things up”, instead of cautiously looking through a bunch of guards’ patrol paths which, Sly games had a fair amount of. Working on a cartoon thief game for six years, we got a little tired of sneaking around and wanted variation, change. “We knew towards the end of Sly 3 that we wanted to do something else. After the development of Sly 3 had wrapped, Sucker Punch were looking for their next big project, as Infamous’ game director Nate Fox explained in a 2009 interview with Joystiq.
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The first Infamous game launched in 2009 on PS3, and was seen as a huge departure for developers Sucker Punch, who had previously made a name for themselves developing the Sly Cooper trilogy. The question, as always, is will we ever see a new Infamous game?
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With the PS5 closing in on its first full year of availability, the time could be right to see the super-powered franchise make a return on next-gen consoles, or even come to PC thanks to Sony’s enhanced focus on that platform.
Infamous first light gameplay ps4 series#
However, after three main instalments and two stand-alone campaigns, the series appears to have fallen off the face of the earth. Being able to explore a massive open world and make your own decisions about whether or not you’d let absolute power corrupt absolutely, Infamous was certainly a special kind of game. Playing as a super-powered being is like the ultimate wish fulfilment in gaming, so it’s no surprise that Sucker Punch’s Infamous series became as popular as it did.